Our previous two games are called Thea: The Awakening, and Thea 2: The Shattering, and they are best described as a: gritty, dark fantasy, survival games set within a post apocalyptic world, inhabited by a combination of classical fantasy critters and an abundance of mythical and folkloric influences. ![]() Seeing as this one is the first in the ‘series’ we will offer a quick recap of the development info so far, but perhaps offering a few more details. Here are the text parts: Welcome to the first of our Dev Diaries for Master of Magic. And now, we can check out the first developer diary for this project that introduces us to the MuHa team, lists a good deal of new and returning features, and shares some screenshots. ![]() ![]() Last month, MuHa Games along with Slitherine Games announced a remake of Master of Magic - a beloved turn-based strategy with RPG elements that originally launched back in 1994.
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